Technology
Shows
Videos
RESET

22:38
Top Ten Games of the 2010s
Dexter counts down the Top 10 games of the 2010s.
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22:38
The COVID One: Our Year of Gaming
How the pandemic changed gaming, and how the industry profited from it.
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22:38
Making the Game
Dexter goes to Hades and back via gaming's most epic wins and fails.
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22:38
Esports Economics: Drafting for Dollars
Dexter investigates the economics, and human cost, of the esports bubble.
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22:43
Regulate This or Regulate That
Regulation's effect on the videogame industry, from content to gamers themselves
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22:38
Fandom vs Marketing: That Game Chose You
The rise of the gamer bro and how black SIMS fans changed the game for everyone.
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12:41
How the Military Uses Esports as a Recruitment Tool
How the U.S. Army uses video games and esports to recruit potential soldiers.
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22:38
War Games 2: Recruiting an Army of Fun
How the U.S. Army uses video games and esports to recruit potential soldiers.
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22:38
War Games 1: How the Pentagon Games
The relationship between the military and the video game industry and VR for PTSD.
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22:38
Preservation or Emulation
Unearth a lost successor to NBA Jam and meet video game preservationists.
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22:38
Finish Him: A History of Fighting Games
How the Fighting Game Community has struggled with entering into the mainstream.
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1:01
Reset (Trailer)
Dexter Thomas reveals the untold stories of the video game industry and meets people changing how we play today.
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